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Museum of Classic Sci-Fi

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There's not a lot to do in Northumberland when the weather's bad.
Metroland, Quasar, Laser Quest - all dried up many moons ago.
So, I made a note to visit the Museum of Classic Sci-Fi in Allendale, which I found on google maps, while slacking off at work, as soon as we had a rainy weekend.

I was really taken aback by the variety of exhibits that they had.
Maybe the most surprising one was the skitter alien from Falling Skies, which I found to be a very compelling series.
Leelu loved their K-9 replica and wanted to take it home.
My wife, who works in museums, was really impressed with the interpretation panels and how well the exhibits were presented and preserved.

It was also a lovely village with easy parking and lots of hospitality.

Anyway, check out some of the photos that I got.
They only show a handful of the exhibits.
Someone was filming a documentary when we were there, which made it awkward to take more but it gives me another reason to go back before long.
2025.07.19 57 0 comments  » Start a forum discussion.

More on Recoil

I finished Recoil, since I'd already played it up to the second-last level.

In the last level, which starts off in a bombed-out city, you find Stubbie's Gas + Go, which seems like a well-run business, where, according to this, you can get a half-rack of ribs for $5.79.

Even though the robots have created an otherwise dystopian future, they seem to have inflationary forces well under control.

There is a bit of a knack to get Recoil working under Windows 11 these days.
Anyway, I really love it for some reason. It's kind of perfectly-formed and leaves you wanting more at the end.
You can download it from My Abandonware. I used the nGlide method mentioned in the comments to get it ticking over.
2025.07.18 55 0 comments  » Start a forum discussion.

Dai-X Underwater Backpack

I found in my little sketchbook a little doodle of an underwater backpack for Dai-X for level 11.
This would be pretty quick to sprite, so I'll try and push it into the next version, along with a bit of a refresh of the underwater weapons.
2025.07.18 52 0 comments  » Start a forum discussion.

More on the Subject of Trains

I think the space fortress will have 3 kinds of trains: 
	A streamlined, futuristic train
	A grungy, military-style train
	A bio-mechanical train
... each with a few different types of matching carriages.

Here's my little illustration of the streamlined one, which I've begun spriting ...

Update
First train type nearly finished and other 2 underway ...
2025.07.14 75 0 comments  » Start a forum discussion.

Level 16 Fortress Trains

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Before X-Bomber the Game is done, there needs to be a big train set created for the inside of the space fortress...
In Zipper's futuristic tank shooter: Recoil, there is a mysterious train in level 4.

It's very difficult to get a close look at it because it's faster than the player vehicle and can't be damaged by your weapons, requiring you to collapse a bridge in order to destroy it.
The train and each of the three carriages are armed with arc sabre weapons that rapidly drains your shield if you get anywhere near it.

The youtube playthrough videos weren't showing me what I wanted to see of it, so I used a save game to get really close to it to capture some screenshots; the BFT player vehicle getting destroyed in the process.

I also found that the game has an overhead view mode (press "G"), which was very useful for getting a top-down view on the train.
The VTOL aircraft that transports the BFT between missions looks better from above than it does from below.
2025.07.13 68 0 comments  » Start a forum discussion.

v0.84n - Objectives

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Done
 - X-Fighter multiplayer
	Shield bubble logic improved
 - Fixed bug affecting supporting player ship destruction
 - Player 2 (Sylph) control assignment glitch fixed
 - X-Bomber Prototype pulse neck laser improved
	(now looks as though it comes from underneath the ship)

To-do
 - Improve assault tractor logic ...
 - L16 - Grey heavy bombers with hoverfans and Minelayers
 - Megacarriers 
	Implement green variant
	Re-instate neutralaser weapon
	Match deployed fighters to carrier
 - L16 Boss - Death-X Transforming Type
	Progress animations and weapons
 - Various escape pod types with rotation
 - Dai-X underwater backpack
Some objectives were cut from v0.84m because of the amount of time that it dragged on for.
This was because, once I'd fixed and upgraded the Sylph player 2 ship, I had the urge to do the X-Fighter local multiplayer feature that I'd wanted to make for ages.
That feature is a lot bigger than all the stuff below in my view, which is a bit lower priority.
2025.07.12 75 0 comments  » Start a forum discussion.

Sayabu - PPA

I see that Sayabu's PPA replica has had another outing on twitter.
Check out the site's page on that project here.
2025.07.11 69 0 comments  » Start a forum discussion.

Raptor: Call of the Shadows Music Remake

I often say that Raptor was a big reason for me making an X-Bomber space shooter.

These remixes of the soundtrack for Raptor: Call of the Shadows, done by Ebbelboiz have been around for some time but I only came across them the other day.
	2011 version | 2022 version

The screenshots in the video show the fantastic art direction and graphics in this game, which give it an unbelievable atmosphere.
2025.07.11 72 0 comments  » Start a forum discussion.

X-Fighter Multiplayer Progress

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Before I released v0.84m, I wanted the X-Fighter multiplayer preview to feature afterburners and shields that activate when the weapons and shield reserves are maxed out.
That's all been done now.

The shield mechanism is fine but could use some improvement later on.

I will say that, because this version has been delayed by months thanks to all sorts of issues and distractions unrelated to the game itself, that it has not been extensively finally tested.
If you notice any new issues, let me know, and I can fix and rebuild this version.
2025.07.07 246 0 comments  » Start a forum discussion.

v0.84m

Player Ships
 - Fixed a little glitch in Wingblade's missile system
 - Improvements to Skull player ship
	Skull sprite scaled down 25%
	Rear lasers - blue (Skull), green (Azuris)
 - Player-2 ship: Sylph, major reconstruction:
	3x primary and secondary weapons:
	    Guns improved, lasers added
	    Guided missiles and positron beam added
	Rear-firing guns
	Improved instrumentation
	Shields and afterburners
 - X-Fighter multiplayer mode prototype/alpha

Enemies
 - Improve tank <-> turret matching logic
 - Deathball logic improved
 - Additional colour variants for Alliance construction drones ...

Menus
 - Main menu ship preview logic improved
 - Menu colour changeable via options menu

Runtime
 - Vsync enabled by default
2025.07.07 308 0 comments  » Start a forum discussion.


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