News Displaying 61 to 70 of 100  I got this image from pixiv.
This artist's profile is well-worth a browse.
Check out his page on the site as well.
I wish we could see an image from this artist, showing some Alliance ships or machines fighting with Dai-X, but that seems not to be the artist's style. This is good. Check this out:
Star Fleet Termoid Soldier - X-Bomber T pose test render STL - YouTube  When the youngest family member has a cow protein allergy, chocolate Easter egg hunts become a bit difficult.
This year, we are having a series of Easter slug hunts...
Leelu really liked the little figure of Burpy that came with the megamorph blaster, so I'm tracking down the slug figures that were made in 2012-2015 which are much more accurate than the new ones.
I try to assemble them from all over the place and, in the weeks leading up to Easter, I hide them in and around the house.  Thanks very much to Dan at SFFB for sending me these images of a great build of the Moderoid Dai-X kit by David ...
I think that this is a brilliant shade of red that's been chosen and the paint has a really nice metallic effect.
For me, the amount of weathering and panel-lining is just the right amount too, which, I always find to be a very difficult balance to strike.
It would be really good to see more projects from this fleeter!  The site has had a few tweaks and updates ...
If you're logged into the forum, the site will let you know on the homepage (next to your avatar) if you have a private message notification.
Meanwhile, the article comments will try and find a separate avatar for your username.
It works a little bit like a gravatar setup but it serves up some actual images from Star Fleet, based on a very simple algorithm. I found an X Bomber Encyclopaedia for sale here on yahoo auctions ...
It looks to be in a heck of a lot better condition than the last one that I saw: great for its age, in fact.
I've not seen any of the Showa sketch and colouring books in a good while.
I know that there are a couple of rarer ones that I don't have scans for on the website.  The Wand Company's TOS tricorder has been in the pipeline for a long time.
It got delayed with the 'global pandemic' and then they seemed to have a bit of a re-think about what the product should do.
In any event, it's close to getting released.
It's very rare that you see what I would call 'proper' merchandising for Star Trek, or for anything else, now.
Diamond Select, Master Replicas, NECA, Triforce have all either fallen by the wayside or long-since stopped doing replicas for anything: whether it be Star Trek, Halo, Portal, Gears of War etc.
The economics don't work anymore, unless it happens to be a really iconic item, and 3D printing has come along to fill the gap.
In the meantime though, X-Fighter Multiplayer is coming along ...
All four ships are now operable via whatever input devices you select in the options menu, which was something that I was originally happy to implement further down the line.
I planned to have it initially so that ship 1 was locked to keyboard and ship 2 was locked to controller 1, with ships 3 and 4 being AI, but that whole approach was going to make it complicated to get other things done with it.
Leelu has decided that the blue ship is 'her' ship, which is adorable.
Next areas of focus are: finishing off the weapons and the instrumentation.
The ships also require shields, as the X-Fighters are a bit too fragile at the moment.  As development on X-Fighter multiplayer moves along (a bit slowly), I have been watching some walkthroughs of the alpha demo of Jazz Jackrabbit 3: a game that Epic Megagames couldn't seem to manage to release.
 Things had been progressing quite well on the X-Fighter multiplayer front.
Because there are four times as many player ships that all need to do certain things, it's taking a while to make them do all the things they need to do.
Each of the four X-Fighters will also be able to respond to:
Player input,
AI control;
... as well as be disabled (ie. not appear, for increased difficulty).
My progress got a bit broken halfway through last week with personal issues, but things are looking better again now.
This will all push v0.84m back a bit because this little project wasn't going to form part of the update.
I just decided later, after working on the Sylph that it was going to happen.
Anyway, here's a picture of the megamorph blaster from Slugterra.
We've been enjoying that show a lot lately and I've been on a little bit of a collecting spree.
This toy is great: much better than the earlier ones.  To help with the testing of multiplayer, I made a very minor investment in this Sidewinder game controller from 2002, which, incidentally is when work on X-Bomber the Game started.
My Xbox One controller has a ludicrously big USB wireless adapter to make it work with Windows, although there is a smaller adapter that was released a bit later.
It was irritating: tweaking the game for 10-15mins, finding that the controller had powered itself off to save battery, powering it on, waiting for it to connect, restarting the game to make it detect the controller etc ...
The other thing is that the Xbox controller is a poor controller for playing shoot-em-ups in Windows.
The part of the controller that controls X/Y movement is the analogue stick on the left, which is not as fast as a direction pad and has a vague, wobbly feel to it.
The Xbox controller does have a d-pad but it presents itself in Windows as 4 fire buttons, which makes it useless.
At the same time, the triggers underneath present as rudders, so you can't map those as buttons either.
The shoulder buttons are actual buttons but they're in such an uncomfortable place that that doesn't really work either.
So, the old Sidewinder roasts it in all those areas and USB is just a lot less hassle.
This one was £1.65 on eBay, with it's packaging.
It looks like it's never been used.
So, if you have the urge to run X-Bomber in co-operative 2-player mode, then I suggest saving yourself some money and maybe getting one of these.
I once had the original version of this controller, which had the serial cable, rather than USB.
It was black rather than dark grey, with greyish-green buttons, rather than black ones.
There are one or two other slight differences as well but it brings back memories of playing Star Trek: Star Fleet Academy and Fury3 with the old one.
One thing that my daughter remarked about is that the packaging is "so cool", which is interesting and very true.
It's much more exciting than the bland, sterile and unimaginative packaging of Microsoft's current gaming hardware.
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